UFO Lab Assistants take a shorter time to charge up their beams.The Double Header Lab Assistants swing their clubs faster in PAL.The Knight Lab Assistants take less time to swing their sword in PAL, as they only grunt once (as opposed to the two grunts they make in NTSC).When you hit them for the first time, their robes and beard will disappear and they'll stay in their underpants (similar to what happens if you shoot them with the Bazooka in NTSC). The Wizard Lab Assistants have 2 hit points in PAL.Some enemies behave differently in the PAL version, and are generally considered harder:.This doesn't happen in NTSC, but it's still impossible to have 3 of them underwater, since breaking a third one does nothing. When Crash already has 2 Aku Aku masks, all Aku Crates in underwater levels will turn into normal Crates in PAL.In PAL, that happens in his 2-hit points form.
In NTSC, it's gray in his 1-hit point form. Aku Aku's nose has some colour issues in both versions.The placement of Aku Aku masks is inferior in PAL.In the PAL version, you will never get more than 1, which is how both versions were in Crash 2. In the NTSC version, you can get 2 Aku Aku masks if you keep dying on a level.In the NTSC version, the platinum relics on levels 31 and 32 are automatic, while that’s not the case in PAL.The Future Frenzy Developer's Time of 1:07:47 is believed to have been done on a Beta (in-development) NTSC version.
PAL times are rounded to the nearest 25th of a second and thus, the hundredths are always divisible by 4 (except when they end in 2) and are never odd numbers.